KARMA / cell

Procedural Installation, 2006

Le Fresnoy, Studio national des arts contemporains


KARMA is a “living” environment, a procedurally changing audiovisual installation.

KARMA follows a non-linear progression in which moments of commotion are followed by periods of meditative peace. The installation comes alive via humanoid 3D figures suspended, often seemingly unwell, trembling and oscillating. Their movements emanate a drone-like sound-scape. The 3D characters are presented as puppets on strings, instilling them with a familiar yet ambiguous sense of human life, resulting in an indefinite dance of the almost living dead.

Karma is incidentally the name of the physics simulation unit within Unreal Tournament, a multi player computer game. Karma in UT or similar “3D real-time engines” describes the simulation of physical laws like gravity & kinetic forces.

In KARMA / cell, the motions and actions of the 3D characters synthesize through an additional sound software, a dynamic sound-track composed on the fly. The characters each are a discrete musical instrument and become, through their “motions and emotions,” part of a symphonic, multilayered body of sound. Both the realtime synthesis of the characters motions and their sounds build, within the scripted frame defined by the artist, an endlessly changing variety of emotional expressions.


+technical rider

+KARMA-cell_techrider07.pdf
+KARMA-Cell_how-to-operate.pdf
+KARMA-cell_Production-Credits.pdf














>back to work